

The Consortium lumbers along in its bulky power armor, while Myriad Manglers leap and stalk along, and the Warden units are generally pricier but more multipurpose. There’s nothing terribly original about the concepts, but they’re all realized well. One thing I like they way they gave character to each in-game faction. The designers have clearly played a lot of Starcraft, and they’ve put a lot of thought into how it would execute on the small iPhone screen. It’s possible to succeed with a variety of strategies. The depth of research and upgrading is such that there’s no one guaranteed path to success you can focus on a lot of cheap troops, invest in elite troops, research better technology, or rely on vehicular slaughter. And all these elements are well executed. Starfront has most of the features I’d expect from a Starcraft clone - buildings, resources, upgrades, unit grouping, automated patroling, notification systems, etc. The campaign mode is actually really fun, driven by an excellent variety of objectives. It’s not terribly original, but it’s implemented well. The plot of the campaign mode involves the Consortium landing on Sinestral, discovering the valuable mineral Xenonium, and encountering their alien enemies. In Starfront, you play as one of three races - mech-marine Consortium, insectioid alien Myriad, and advanced robotic Wardens - in combat on the planet Sinestral. full of good graphics, good controls, and good game play, Starfront is a game that any RTS fan should check out today. High-achieving imitator Gameloft has hit a home run with Starfront: Collision, their take on the Starcraft series.
